ÀÚÀ¯·Ó°Ô °Ô½Ã¹°À» ¿Ã¸±¼öÀÖ´Â °Ô½ÃÆÇÀÔ´Ï´Ù.
  • À¯³âÃß¾ï
  • Çб³»ýȰ
  • ÀÔ½ÃÁغñ
  • ´ëÇлýȰ
  • ±º»ýȰ
  • ¾Ë¹Ù»ýȰ
  • Ãë¾÷Áغñ
  • Á÷Àå»ýȰ
  • ¿ø·ë»ýȰ
  • ¿¬¾ÖÁß
  • °áÈ¥Áغñ
  • Áý¾È»ì¸²
  • Àڳ౳À°
  • â¾÷Áغñ
  • À̹ÎÀ¯ÇÐ
  • ³ëÈÄ»ýȰ
  • Àüüº¸±â


OpenGL Surface Deformer Benchmark v1.0.2

 



¾È³çÇϼ¼¿ä.
2007³â 1¿ù 9ÀÏ ¾÷µ¥ÀÌÆ®µÈ OpenGL Surface Deformer º¥Ä¡¸¶Å© ÀÔ´Ï´Ù.

Å×½ºÆ®¸¦ ÇϱâÀ§ÇÑ È¯°æÀº ´ÙÀ½°ú °°½À´Ï´Ù.
Operating System: Windows XP SP1 or SP2
Processor: Pentium 4 or AMD64 and up processor - 2.6 GHz and up.
Memory: 512M RAM and up
Graphics Controller: ATI Radeon X1000 and up (with the latest Catalyst drivers) or GeForce 6000 and up (with the latest Forceware drivers)
Resolution: 1280x1024 - 32 bits/pixel

Description

This benchmark exploits the notions developed in the following tutorial: Mesh Deformers.

This OpenGL benchmark is focused on the vertex processing unit (vertex pipelines). A mesh plane made of 2 millions of triangular polygons and 1 million of vertices is deformed in realtime by a GLSL vertex shader. The benchmark uses a GL 2.0 codepath for the realtime shaders and stores the whole mesh in a VBO in order to limit the CPU-GPU transfert effect. This benchmark is based on an experimental branch of the oZone3D engine (v3.x).

The benchmark is started by executing the oZone3D_SoftShadows_Benchmark.exe file. The following interface appears (from the version 1.5.0):

There are two Run Mode:

  • Benchmark: starts the benchmark in performance measure mode. It is the default mode.
  • Stability Test: starts the benchmark in stability test mode. This mode is useful to test your graphics card during your overcloking sessions. In this mode, the 3D scene is rendered until the user presses the [ESC] key.

In Benchmark Mode, the performance measure lasts 1 minute. At the end of the benchmark, just read the o3Marks score in the following dialog box:

The o3Mark score is simple: it is the number of frames that have been displayed during the benchmark. So the higher the score, the more powerful the graphics card.

In order to exploit the SLI or Crossfire systems, the benchmark runs in fullscreen mode with a resolution of 1280x1024 / 32 bits.

The benchmark offers one Option:

  • Fullscreen: starts the benchmark in fullscreen mode. In Benchmark Mode, the Fullscreen option is automatically selected.


Å©¸²
2007-01-11 15:05:45
1931 ¹ø ÀÐÀ½
ÀÌ ±Û¿¡ ÃÑ 1 °³ÀÇ ÆÄÀÏÀÌ Ã·ºÎµÇ¾î ÀÖ½À´Ï´Ù.
¢Ñ ·Î±×ÀÎ ÈÄ ÀǰßÀ» ³²±â½Ç ¼ö ÀÖ½À´Ï´Ù
 Ä³½Ã¼±¹°





365ch.com 128bit Valid HTML 4.01 Transitional and Valid CSS!
ű×