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ºñ¾¾ÆÄÅ© ¿î¿µÀÚ ¹Úº´Ã¶ÀÔ´Ï´Ù. ^_______^ (8)(8)
Çѹø¸¸ ¶ß´Â ±â´ÉÀ» ¾î¶»°Ô ±¸ÇöÇÏ´ÂÁö ¸ô¶ó¼ ÀÏ´Ü »èÁ¦¸¦ ÇÏ¿´½À´Ï´Ù. ÁÁÀº ¹æ¹ýÀ» »ý°¢Çؼ ±¸ÇöÇØº¸°Ú½À´Ï´Ù. ±Ã±ÝÇϽŠºÐµéÀ» À§ÇÏ¿© ¼Ò½º¸¦ ¾Ë·Áµå¸³´Ï´Ù.
Âü°í·Î º» ¼Ò½º´Â ¼Û¿µÁø´Ô²²¼ Á¦°øÇϽŰ̴ϴÙ.^^
fleck.Connected = true;
MerlinLoaded = LoadLocalAgent("Merlin", "Merlin.acs");
Merlin = fleck.Characters.Character("Merlin");
Merlin.Show();
Merlin.play("Announce")
Merlin.play("GetAttentionContinued")
Merlin.play("GetAttentionContinued")
Merlin.play("GetAttentionContinued")
Merlin.Speak("¾È³çÇϼ¼¿ä? ºñ¾¾ÆÄÅ©ÀÔ´Ï´Ù.^^")
Merlin.play("pleased");
Merlin.Speak("¿À´Ã ÇÏ·çµµ ¹Ù»Ú°Ô º¸³»½Ã°í °è½ÃÁÒ?");
Merlin.MoveTo(220, 221); // ÇҾƹöÁöÀ̵¿À§Ä¡
Merlin.play("GetAttentionContinued")
Merlin.play("GetAttentionContinued")
Merlin.play("GetAttentionContinued")
Merlin.Play("Surprised");
Merlin.Speak("¿Í~ ¾ÆÁÖ Æ°Æ°ÇÑ ¸ð´ÏÅͱº¿ä^^");
Merlin.play("pleased");
Merlin.Speak("ÀÚµ¿Â÷ º¸Çè °¡ÀÔÇÑ°Ô ÀÖÀ¸¸é Àü±¹¹Î °ú³³º¸Çè·á µÇµ¹·Á¹Þ±â À̺¥Æ®¿¡ Âü¿©Çغ¸¼¼¿ä. ¸î¸¸¿ø¿¡¼ ¹é¸¸¿øÀÌ»óµµ µÇµ¹·Á ¹ÞÀ» ¼öµµ ÀÖ´ä´Ï´Ù.");
Merlin.Play("pleased");
Merlin.speak("¼ÓµµÆÐÄ¡ »ç¿ë±â À̺¥Æ®¿¡µµ Âü¿©Çغ¸¼¼¿ä. ¸ÅÀϸÅÀÏ ÇѺÐÀ» ÃßÃ·ÇØ¼ ¹®È»óǰ±ÇÀ» µå·Á¿ä!");
Merlin.MoveTo(520, 621); // ÇҾƹöÁöÀ̵¿À§Ä¡
Merlin.Play("GestureRight");
Merlin.speak("ºñ¾¾ÆÄÅ©¿¡¼ KT ³×½ºÆÌ °¡ÀÔÀ̺¥Æ®µµ Çϰí ÀÖ´ä´Ï´Ù. Áý¿¡ PC°¡ µÎ´ëÀÌ»óÀ̶ó¸é Âü¿©Çغ¸¼¼¿ä. À̹ø¿¡ Âü¿©ÇϽô ºÐµé²²´Â ¹«¼±·£Ä«µå¸¦ °øÂ¥·Î µå¸°´Ù°í Çϳ׿ä.");
Merlin.Play("GestureLeft");
Merlin.speak("¿À´Ãµµ ÇູÇÑ ÇÏ·ç µÇ¼¼¿ä*^^*");
Merlin.Play("Pleased");
Merlin.Speak("Áñ~~~~~~~~~~~~Áñ~~~~~~~~~~~~~~~");
Merlin.Play("wave");
Merlin.Speak("¾ÆÂü! ÀØÀº°Ô Àֳ׿ä. ÆóÀÎÀ̶ó¸é ²À ¾Æ햏햏 °Ô½ÃÆÇÀ» µé·ÁÁÖ¼¼¿ä.");
Merlin.Speak("¼ºÀÎÀ̶ó¸é °³Àεµ±¸ÇÔ ÇÏ´Ü¿¡ ¼ºÀÎÄ¿¹Â´ÏƼ¸¦ Ŭ¸¯Çغ¸½Ã±¸¿ä.~");
Merlin.Speak("½Ç¸íÀÎÁõ°ú ¸ÞÀÏÀÎÁõ ÀØÁö¸¶½Ã°í ²À Çϼ¼¿ä.~");
Merlin.Play("Greet");
Merlin.Hide();
function LoadLocalAgent(CharID, CharACS) {
LoadReq = fleck.Characters.Load(CharID, CharACS);
return(true);
}
ÁÁÀºÇÏ·ç µÇ¼¼¿ä. °¨»çÇÕ´Ï´Ù.(c)
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